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 Department Store Wares (Part 2)

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Jay
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Poké : 600 (LO) / 0 (AO)
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Posts : 47
Join date : 2014-08-14
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PostSubject: Department Store Wares (Part 2)   Sat Sep 13, 2014 4:10 pm

Fifth Floor:

Item:
Name:
Price:
Description
TM01 Hone Claws
2000
The user sharpens its claws to boost its Attack stat and accuracy by one stage each.
TM02 Dragon Claws
4000
The user slashes the target with huge, sharp claws.
TM03 Psyshock
4000
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind
2000
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats by one stage each.
TM05 Roar
1000
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic
3000
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail
4000
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up
2000
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM09 Venoshock
3000
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power
4000
A unique attack that varies in type and intensity depending on the Pokémon using it. Contact Jay when you have purchased this, and he will use a randomizer to determine the type of the move.
TM11 Sunny Day
4000
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt
2000
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam
4500
The target is struck with an icy-cold beam of energy.
TM14 Blizzard
6000
A howling blizzard is summoned to strike the opposing team.
TM15 Hyper Beam
6500
A howling blizzard is summoned to strike the opposing team.
TM16 Light Screen
2500
A wondrous wall of light is put up to suppress damage from special attacks for five turns by two stages.
TM17 Protect
2000
It enables the user to evade all attacks. The enemy has to use a damaging attack after this is used. Cannot be used twice in a row.
TM18 Rain Dance
4000
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost
3000
The user lands and rests its body. It restores the user's HP by half its max HP.
TM20 Safeguard
2000
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration
2500
A full-power attack that grows more powerful the less the user likes its Trainer. If your Pokemon dislikes you, this attack does 80 damage. If it likes you, then it does 60 damage.
TM22 Solarbeam
6000
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Smack Down
2000
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit, susceptible to Ground type attacks.
TM24 Thunderbolt
4500
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder
6000
A wicked thunderbolt is dropped on the target to inflict damage. Can damage Pokémon using Fly and Bounce.
TM26 Earthquake
5500
The user sets off an earthquake that strikes those around it.
TM27 Return
2500
If the user likes its trainer, it does 80 damage. If it dislikes its trainer, it does 60 damage.
TM28 Dig
3000
The user burrows, then attacks on the second turn.
TM29 Psychic
4500
The target is hit by a strong telekinetic force.
TM30 Shadow Ball
4000
The user hurls a shadowy blob at the target.

Sixth Floor:

All Mega Stones are 20,000 Poké. The list is here: http://www.serebii.net/itemdex/list/megastone.shtml

im not tabling that shit |C
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Department Store Wares (Part 2)
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